Explore game development software and different approaches to modeling.
Become a game development expert


A 3D Artist uses software to create objects and locations in three-dimensional space. Having mastered this profession, you can work in game development, advertising, and film industry.
The course is perfect for beginners and experienced users of 3D tools. Learn to work with an actual pipeline, as they do in AAA projects. We will teach your how to use Autodesk Maya, ZBrush, Substance 3D-Painter, Marmoset Toolbag, and Unreal Engine.
By the end of the course, you will have professional skills, a diploma project for your portfolio, and a certificate from the Autodesk center.
Exploring Autodesk Maya and different approaches to modeling. Learning the classic pipeline of 3D model development and subdivision modeling.
Sculpting organic objects in ZBrush Pixologic. Developing a character. Exploring ZBrush — from the interface and navigation to detailing your stylized character.
Learning how to optimize a high-poly model to get a low-poly one. Talking about commands, principles, and rules of UV unwrapping in Maya and RizomUV. Mastering the basic rules of card baking and obtaining high-quality normals.
Creating and configuring texture maps and drawing textures. Texturing a stylized asset and a hard-surface model.
Watch the first lectures to discover more about 3D modeling and see if you want to take the full course.


Designer, company.com

Designer and founder of studio.com

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